The game screen showing READY, set into the scenic wall beside a mural of a VALORANT agent

VALORANT “Summit” Themed Exhibition: Light-Gun Shooting Game

Thirty seconds a round, 1,893 rounds in ten days

Venue
VALORANT “Summit” Themed Exhibition, Taipei, Taiwan
When
2026/08/21~2026/08/30
Client
VALORANT
Services
Custom Experiences
Scope
Interactive Experience Design · Software Development · Hardware Development · On-site Installation · Operations
Tools
Sensors · Monitor

In August 2026 a themed exhibition for Summit, VALORANT’s new map, opened in Taipei’s East District. Its shooting range is a light-gun game that Luxmin made from start to finish: the game design, the software, the gun and sensing hardware, the installation, and ten days of operation.

Challenge

At a shooter’s own exhibition, the gun has to hit what you aim at

VALORANT is a shooting game. The people who come to its exhibition are players, and the first thing they do with a gun is check whether it shoots straight.

The piece also had to run for ten days in a row, from opening to closing every day.

The front of the VALORANT themed exhibition in Taipei by day: a blue facade under the VALORANT sign

Strategy

A thirty-second round that needs no explaining

Pick up the light gun and hit the target on the screen, and the game starts. After a count of three, the nine targets on the grid light up in turn. Your score is the number you hit in thirty seconds.

Then you type a name, and the score goes on the Today’s Best board, which tells you where you stand today. The board starts again every day, so every day somebody gets to be first.

Over a player’s shoulder: the light gun aimed at the nine targets, five hits and fifteen seconds left
The game screen showing the Today's Best leaderboard

Solution

The gun, the sensing, the game and the back office, by one team

The hardware is the light gun and the sensors on the four edges of the screen. The software is the game, the aim calibration for each gun, the leaderboard, and a back office for the people running the exhibition.

On installation day the screen was already set into the exhibition’s scenic wall. The software has a setup mode that draws the centre lines and the edge positions on the screen itself. We fitted the sensors to those marks, calibrated each gun, and finished in one afternoon.

Everything except the screen fits in one suitcase. Once it was in, the computer was set to switch itself on and off every day.

A crew member fits a sensor at the edge of the screen, following guide lines drawn by the setup mode
Behind the scenic wall: the computer that runs the game, with its keyboard and cables

Result

Ten days, 1,893 rounds

From the first round on 21 August, the evening before the opening, to the last on the closing night of 30 August, the game was played 1,893 times, an average of 189 rounds a day. The busiest day was Sunday 23 August, with 292.

The leaderboard collected 1,209 different names.

None of these figures is an estimate. Every round is recorded in the back office, where it can be read day by day and exported.

A visitor aims a light gun at the game screen set into the wall of the VALORANT themed exhibition

Insight

An installation that counts for itself

Once an interactive piece opens, the question asked most often is how many people played. This one was counting from its first round, so the answer was there when the project closed.

Photographs

  • A visitor aims at the lit targets with ten hits on the counter
    One round lasts thirty seconds
  • A visitor holds the red light gun in front of the READY screen
    READY: shoot the target to start
  • The Today's Best leaderboard glowing in the dark room
    Today's Best
  • A crew member crouches under the screen to fit the sensor at its bottom edge
    Installation: the sensor at the bottom edge
  • The back of the screen, hung in a timber frame behind the scenic wall
    The screen from behind the scenic wall
  • A crew member tests the game with the red light gun on installation day
    Testing on installation day
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